
Blender 3.2 Looking Good
Blender moves so fast that for the casual user, it’s starting to be hard to keep up with the progress. These features are the ones I am most excited to try out:
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Light Groups
Allows users to adjust the color and intensity of a given light source group in the compositor without re-rendering
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Shadow caustics
Selective rendering of caustics from shadows of a refractive object.
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Video sequencer
Allows you to organize your edit by given channels name.
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Support for WebP
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Color Management
- Support different color management settings for render output.
- Linear ACEScg added
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Asset collections
Add collection assets as instances.